Monday, October 19, 2009


Above: Awesome awesome! Unicorn in HGUC!!
Below: Hshatriya looking magnificent with all the funnels flying.



Gundam Unicorn!! Perhaps it's one of the coolest gundams (not other mono-eyed mobile suits) due to the fact of its body armor! I have always wanted to get my hands on the MG version as it is simply breathtaking. However, for some unknown reason, I still didn't manage to get my hands on one. Then finally, after brousing through www.dalong.net, I dicovered that unicorn gundam is coming out in HGUC 1/144 as No.100 of the set! OMGzz! And for No.99, it belongs to NRZ-666 Hshatriya (The huge Neo-Zeon Newtype Mobile Suit that looks almost like Quin Mantha). It cost 4500 Japanese Yen, which makes it approximately about SGD$100. I'm really tempted to get my hands on it. However, my 1/144 Psycho Gundam isn't even fixed and furthermore, I'm so lazy to airbrush even the smallest figures. So... I think I'll put a hold on it... But for the 1/144 HGUC Unicorn... I don't think I can hold out! Releasing on Nov'09!

Having being introduced to this game by Adrian, I decided to give it a try since it is time-based and doesn't really require one to manipulate much of the interfaces. Furthermore, I've always been a fan of games with "Dungeons and Dragons Rules" (D&D rules). The title of this game is "Dungeons & Dragons : Tiny Adventures" and it's on facebook. So here goes the 1st adventure of Smiggie, the Halfling Rogue!


Cutthroats of Crawling Bog
Difficulty: Level 1
Smiggie successfully completed the adventure!
The king's soldiers are protecting the wealthy merchants and nobles on the High Road, but bandits still prey on the common folk. The scoundrels hide from the soldiers in Crawling Bog, a sucking swamp so notorious for the dangerous plants and monsters that live there that the soldiers dare not enter. It's time someone brought the bandits to justice.

The adventure begins . . .
Smiggie found tracks that led into the fetid swamps -- the thieves must have gone that way.

Encounter 1: Swamp
The rain was pouring down through the leaves, feeding the churning river that Smiggie was wading across. Suddenly, the stirring currents sucked him underwater. Smiggie desperately held his breath while trying to resurface.
Smiggie made a Constitution check with a difficulty of 13 . . . and rolled 8
Smiggie almost drowned when his lungs gave out. He thrashed about, gasped for air, took in water, and surfacing intermittently as the river dragged him along for what seemed an eternity. Nearly an hour later, Smiggie emerged from the river battered and exhausted.
Smiggie took 10 damage.
Smiggie received 25 XP.
Constitution check:

d20:7

CON Bonus:+0

Buffs:+1

Total:8

Difficulty:13

10 Damage

25 XP

Encounter 2: Swamp
While slogging along in the swamp, Smiggie came upon a strange looking patch of wet sand.
Smiggie made a Wisdom check with a difficulty of 9 . . . and rolled 11
Recognizing it immediately as quicksand, Smiggie decided to take an alternate route. It meant more walking but a lot less dying.
Smiggie received 55 XP.
Wisdom check:

d20:8

WIS Bonus:+1

Buffs:+2

Total:11

Difficulty:9

55 XP

Encounter 3: Swamp
To say the size of the giant rat Smiggie faced off against was unusual would be an understatement. Most townsfolk would never believe such a large rodent could exist. Nevertheless it had come thundering through the roots and brambles and was now smack in front of him with its teeth bared.
Smiggie made an Attack Bonus check with a difficulty of 13 . . . and rolled 24
Smiggie almost had a hard time taking the rat seriously as he stabbed it with his dagger.
Smiggie received 60 XP and 15 gold.
Attack Bonus check:

d20:18

ATT Bonus:+4

Buffs:+2

Total:24

Difficulty:13

60 XP
15 Gold

Encounter 4: Swamp
Hacking his way through the reeds, he accidentally stumbled right into a pack of kobold skirmishers.
Smiggie made a Charisma check with a difficulty of 12 . . . and rolled 6
Hoping to scare them off quickly, he shook his Rusty Dagger at them and shouted some incoherent gibberish as loud as he could. The kobolds were not impressed. They drew their short swords and surrounded Smiggie. Outnumbered and getting savagely poked, Smiggie turned and fled. Easily outpacing them, he was able to duck behind a tree and surprise the first one that ran past. Not wanting to risk capture, he hid from the rest of them until he could no longer hear them searching the area.
Smiggie took 10 damage.
Smiggie received 16 XP.
Smiggie received a Rapier.
Charisma check:

d20:2

CHA Bonus:+3

Buffs:+1

Total:6

Difficulty:12

10 Damage

16 XP
Rapier
+1 ATT

Smiggie used a Potion of Healing. (Heal 20 damage)

Encounter 5: Swamp
Hearing the sounds of battle, Smiggie hurried toward them, remaining careful not to be seen. A group of orcs had surrounded a small party of adventurers and was closing in for the kill.
Smiggie made an Attack Bonus check with a difficulty of 16 . . . and rolled 7
Smiggie approached the nearest orc from behind and launched his attack. The brute's armor deflected the blow, the orc turned on Smiggie, and returned the blow tenfold! The other adventurers sprang into action, as several of the other orcs fell into their carefully laid traps. They thanked Smiggie for his unnecessary valor, treated his wounds, and even shared some of the orcs' treasure with him.
Smiggie took 7 damage.
Smiggie received 24 XP and 3 gold.
Attack Bonus check:

d20:2

ATT Bonus:+5

Total:7

Difficulty:16

7 Damage

24 XP
3 Gold

The adventure continues . . .
Smiggie rounded a corner and was confronted by a camp filled with bandits. He steeled himself for the fight ahead.

Encounter 6: Final Encounter
The bandit lord accepted Smiggie's challenge to single combat!
Smiggie made an Armor Class check with a difficulty of 26 . . . and rolled 34
Smiggie easily dodged the bandit lord's attacks and quickly subdued him, humiliating him in front of his band of thieves. Smiggie was hailed as a hero when he returned the village's meager treasures.
Smiggie received 125 XP and 21 gold.
Smiggie received a Potion of Fortitude.
Armor Class check:

d20:19

AC Bonus:+15

Total:34

Difficulty:26

125 XP
21 Gold
Potion of Fortitude
+5 CON for 4 encounters

Having successfully completed the adventure, Smiggie headed home to rest.

So, Smiggie got owned by the swamp water, owned by the kobolds, and also got owned being an "extra" in a fight that doesn't concern him... but still managed to humiliate the Bandit King... What sort of adventure is it? Haha..

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